Skip to content
Messina Mountains Blog

The Iconic Game at 20 – The Plastic Guitar That Connected the Gap Between Music Fans

It has been 20 years after Guitar Hero debuted across the Atlantic, providing players everywhere the means to feel like rock legends. Not literally, but try telling that anyone who has nailed Free Bird’s lengthy instrumental break in front of an enthusiastic living-room audience.

Developed by Harmonix, the game gave players a guitar-shaped controller to follow on-screen cues scrolling down the screen synchronized to the music. Each riff corresponded to particular chords, creating the sensation of a genuine live show.

The studio previously tried its hand in the music genre before partnering with the publisher, later acquired by Activision during the mid-2000s. Together, they established the groundwork for an unlikely billion-dollar franchise that had a remarkable impact on numerous of the artists featured, showcasing classic bands to millions of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the initial financial challenges of licensing the songs – even though initial releases primarily featured cover versions.

“We rerecorded every song because the dollar figure prohibitive,” he explains. “Despite having the necessary permissions alone, it proved extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and our team was fairly certain it would fail. But once the game took off, and record sales and radio play were going up, everyone wanted to participate.”

He adds: “One of the amazing things was how many parents got in touch and thanked us for exposing their children to the songs they adored. It evolved into a multigenerational thing.”

Classic Rock Finds a New Audience

Irish blues-rock band one featured act had their track in the 2008 release the popular installment. Lead musician Paul Mahon recalls the way the game brought classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Generally this had been seen as music that was past it, but then when it was included in the title young people discovered it, suddenly it was cool. That legitimised it, and got rid of the ‘dad rock’ tag. It gave all our music a new life.”

In 2008, the band's first record remained not available stateside, meaning the game was a key medium of discovery for the band during their a North American tour supporting the rock giants. “Their crew were playing Never Too Late on the tour bus, and some of them knew us thanks to the game,” he notes.

Major Band Titles and Lasting Impact

Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions centered around their music collections and associated stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, it was said earned the band more money compared to their studio albums. It moved more than 500,000 units upon release, while sales of their songs saw an increase of up to 40% at a time as the industry faced decline.

Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Recently, a streamer achieved a remarkable feat featuring the challenging track – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay but an array of customisation options. The song is challenging enough on the hardest setting, not to mention performed at increased tempo and without missing a single one of its near 4,000 notes. They claimed requiring nine months to accomplish.

“The game is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you ought to pick up actual weapons and go to war,” notes DragonForce guitarist Herman Li.

The band previously completed a successful tour when their hit was featured on Guitar Hero III, but Li says it made them widely recognized. “I remember the record label informing us that we were selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”

In fact, the band's visibility via the game proved so vast that it has threatened to eclipsing everything else accomplishments. Recently, the track was used in a trailer for a major film. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “If you only listen to one DragonForce song, that's fine – each person has a unique musical journey and I’m glad we’ve been part of people’s lives”.

Enduring Legacy of a Plastic Guitar

The best promotion, whether it’s for automobiles, apparel or video games, extends beyond than selling something – it evokes a longing. Was the game able to tap into that? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of being a rock star on the stage. Since the beginning, the creators felt that there’s an instinctive urge to create songs, and their goal was to leverage innovation to allow people to participate”.

Most installments were released over a mere five-year period between 2005 and 2010, including derivative titles like DJ Hero, complete with a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments waned, aside from a brief comeback several years later.

Games such as the fan project and Fortnite Festival have maintained the scene alive, and there’s expectations of something from the original publisher in development. Recently formed developers has entered production on its debut rhythm-based title. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game following the classic?

“We thought those games might become like Madden allowing annual releases,” he remarks. “With abundant new music that it could be evergreen, so I’ve always been hopeful. It's entirely possible why it can’t persist with new generations.”

Written by

Brandy Richards

Urban planner and writer passionate about sustainable city design and community engagement, with over a decade of experience.

Messina Mountains Blog

Type to search articles.